Gtr2 ai rTrainers at Toban Raceway. Search for more specific search terms to narrow your gtr2 ai too aggressive porn results. simbin, gtr2, gtl, sim racing, sim racing skins, logitech, p&g mod, sim racing, sim racing ai, sim racing tweaks, sim racing mods, gtr2 mods, sim modding, isi engine Image: SimBin "Only one or at most two" sims in an ideal world While our Racing Club Staff member @HF2000 and @Perico Lospa swear by Assetto Corsa as their go-to similarly to how @degas is still running a classic in GTR2, others are proper sim racing tourists. 5. (I particularly like the AITorqueStab adjustment The value AIDraftStickiness = 99, 0 or any, does nothing to my non steam-GTR2. MotoGP 23 58. MotoGP 24 121. MXGP Disclaimer: zoozhamster. pdf), Text File (. GTR2 AI Mod - Tiny Update v1. In fact, the AI mod provides a number of tweaks to its functioning. In most . PLR file section is changed from 0. AI Fuel Stops (Or Lack Of) Thread starter Littlefysh; Start date Feb 6, 2019; Tags ai aiw fuel gtr2 🔥 Hot Deal! 🔥 Grab the CSL DD QR2 Ready2Race Bundle for PC and save $149. I am not looking for a easier AI, I just want to have random moments on GTR2 races GTR2 AI will fuel up their car as much as the lap count set to the race (for timed races in GTR2 there's a hidden lap counter for all vanilla races, to replicate FIA GT's IRL 3 hours or 300 km rule). de Remove track bumps, dial in your SHO FFB or RealFeel FFB, enable Crew Chief GTR2 Enhancements Plugin shift realism options (search "rTrainer" in the manual) in CrewChief. In GTR2 the AI svm files go in the car folder (with the hdc, eng files, etc. Author Need_For_Speed; Creation date Mar 31 This mod also features vastly improved AI which makes multiclass endurance racing possible. 0 (100%) is actually more realistic than the default 0. However, I'm not aware that you can give the AI pitstop strategies. It seems as if i notice a new issue with something in GTR2 everyday I apologize for the seemingly constant question-asking So I was running a few quick 3 lap sprints on the ADAC Nurburgring GP track with my GT3 Class and I noticed that a few cars (The Bentley Continental GT3 by speedster63 in particular) around the middle or near the end of the race get especially SHO Competition AI is a mod for original content GTR2 cars and tracks that modifies various AI-related configuration parameters to achieve more realistic race performance by AI drivers resulting in more realistic, tighter, and more intense racing. Motorsport Manager 66. MotoGP 19 130. 4. The only way to get the AI drivers to drive the proper pace AND come in for fuel when the tank is dry, was to change to the 2nd driver using the pit-board while in the pits. 90 today! 🏎️💨. You will not see This includes the VonDutch AI Mod, the VonDutch AI Tutorial, and pdf files containing most of the VonDutch AI thread from the old NoGrip site. 00 star(s) 8 ratings Downloads 1,794 File size 6. Letting me catch up extremely fast, ruining the experience. Crew Chief is a must if you HQ Anniversary found at Racedepartment mod contains super polished track AIWs for stock GTR2 tracks. Aug 18, 2018; Re-uploaded to include a small revision to the README_Installation_Instructions. simbin, gtr2, gtl, sim racing, sim racing skins, logitech, p&g mod, sim racing, sim racing ai, sim racing tweaks, sim racing mods, gtr2 mods, sim modding, isi engine, gtl 2 gtr2 Members Online andydamer42 Tried with 7X fuel usage. Mottois (aka Serge Monchamp EEC member) says: With GTR2 the first (stick or wheel) movement causes a “twitch” which can be reduced by increasing slow bump/rebound, lock, steering linearity, etc. I mean there are many other AI tweaks in other files like AIW/GDB/HDC/TYR (patched in HQ Cars&Tracks) and Video: Jimmy Broadbent tries GTR2 again with a very early version of the PLR parameters that would eventually become this mod. ) but must be named according to the gdb file "SettingsAI="; in rf1 the AI will use your settings if you make the proper edit in the plr file, no renaming and copying necessary. 75 values which are Really late finding this as I've not long had GTR2 back up and running. (brake torque) This can be tested by substituting other engine files from cars that CAN exit the pits. 02 now! 🏁🏎️💨 No, when the AI pits it pauses the game in the pit-screen. EDIT: Now upload to the RD database, you can get the GTR2 UI MOD from here: Miscellaneous files for GTR 2. So, while initially doing it for my own selfish reasons, it made all the sense to improve it further, then release it to the community. 0. Click here for the latest developments VonDutch GTR2 AI Tutorial - Free download as PDF File (. Reply reply Nope, GTR2 can run 24 hours races, it even comes with a bunch, and has the extremely useful save feature. Track is Clermont65, a conversion by Neel Jani (whose tracks are usually flawless). My goal is to make the game felt as close as vanilla. I did change that one value (AI to AI collision rate) to 40 (from 20) but this phenomenon has never occured in rf1 or gtr2 but I might experiment changing it back. ini, and enter hotlapping bliss with "slower is funner" A rare moment of good racing with the AI. Any ideas? I basically would like to be able to set the AI for a mandatory pit stop. GTR2 still does multi class racing the best imo. MotoGP 21 89. GTR 2 Misc . Do y'all think there could even be a fix for this. With GTR2, we found many cars would be stuck in certain pits because they did not have enough initial torque to overcome the drag of the engine itself. 0 Mod. MotoGP 22 88. tyr files I checked File Name: Complete AI Alms File Submitter: Alessandro Pollini File Submitted: 15 Dec 2012 File Category: Patch & addons Author : barry AI Template for the NAGP Alms V4. exe but yours might be different; Improved AI tyre selection to ensure all AI always pick the same tyre at the start of a session. I might have missed the info but I thought I should atleast ask and maybe help some others at the same time. I want to modify just that default setup for the nissan for just myself and the AI using it. Login or Register an account to download this content. Problem is there's no chat window in the main race screen in GTR2 and that's where you can track the progress of the AI learning Yes there is a way to give ai cars pitstop strategy without setting the fuel x2 x 3 x4 Also there is a fix for not letting ai run out of fuel. AI cars just sit in pits unless very powerful; for example, TR3 or '37 Voiturettes do not move, 1988 F1 cars slowly leave pits as if knee deep in mud, do not accelerate normally til past turn 1, after which they run fine. I mean there are many other AI tweaks in other files like AIW/GDB/HDC/TYR (patched in HQ Cars&Tracks Is there a way to adjust fuel for the AI? I'd like to run longer races for practice, but I would hate to find out the AI either runs out of gas too early or (like in GTR2) has unlimited fuel and the entire field is going to pass me while I pit for tires and fuel. But in general, you simply need to pick tracks with good AIWs. SHO Competition AI is a mod for original content GTR2 cars and tracks that modifies various AI-related configuration parameters to achieve more realistic race My main issue is the AI especially with mixed class racing. MotoGP 13 72. The only difference between the games that I have discovered is that GTR2 ai has more rear tyre grip. Reply reply bmanic simbin, gtr2, gtl, sim racing, sim racing skins, logitech, p&g mod, sim racing, sim racing ai, sim racing tweaks, sim racing mods, gtr2 mods, sim modding, isi engine Pressing I does not assign the rcd file(at least in GTR2) so that the AI driven car is often faster than the rest of the AI cars. AI in the previous version of the mod were too fuel efficient. The AI Additional Fuel Mult= line entry in the . " Click here to download the simbin, gtr2, gtl, sim racing, sim racing skins, logitech, p&g mod, sim racing, sim racing ai, sim racing tweaks, sim racing mods, gtr2 mods, sim modding, isi engine, gtl 2 gtr2 Members Online Targa Florio The AI will pit for fuel and tyres, they will also pit to repair damage or to change tyres if it starts to rain. Previously, it was possible some AI would pick one The AI are not losing grip on the rear end as they did before? This is opposite to what I expected. [Fix Stock AI Flaws] Improving obvious AI flaws on-track such as early braking, Update 2020-04-10: Based on my experience in this thread, I've released an AI mod: "SHO Competition AI is a mod for original content GTR2 cars and tracks that modifies various AI-related configuration parameters to achieve more realistic race performance by AI drivers resulting in more realistic, tighter, and more intense racing. Thread starter holacrosty; Start date Apr 23, 2023; Tags ai 🔥 Limited-Time Offer! 🔥 Get the CSL DD QR2 Ready2Race Bundle for PC and save $190. There are almost endless possibilities to change how cars and ai should be in both games. Just did a clean reinstall of GTR2 to be sure as I don't want to go in a debate. As well as revealing the game will use Unreal Engine 5 by showcasing impressive images from an in-engine Audi tech demo, Bell also highlighted that he has brought some of the original team GTR 2. I have considerable experience with GPL (back to its introduction), iRacing and GTR2 P&G. Installation: Unpack archive to Gtr2 folder. MotoGP 17 162. I expect a number of retirements (obviously) but of a 75 car grid, only 40-50 cars remain after a 3 hour test race. Does anyone know if there is a version of the VLN or 24h layout available that might work better with multiclass? rTrainers at Toban Raceway. I assume you are getting rammed in the braking zones? Don't play GTR2 but used to mess with this setting in rF2. dll so GID 1,5 works for Gtr2. Notes: - This was an experiment to see if a simple heuristic for gridding myself in certain places, at certain AI Difficulty levels, could improve my racing experience versus my neighbour AIs Quartiles Ex. Multiple changes made to So i'm here to share some of the mods and fixes to make GTR 2 more enjoyable and realistic in terms of immersion, physics, and AI behaviour. ", no matter what conditions. 5 for Gtr2 by Fazerbox Hex edited d3d9. However, the three ISI tracks (Monte AI to AI Collision Rate="40" // Detection rate per second (1-40) for AI-to-AI collisions Player Car Equal="0" I also have changed the grip levels etc and as such my times at Goodwood are about 4 seconds a lap slower than before tweaking but it does feel better to me at least, lol. Some are ok, on others they brake late and bump into you. MotoGP 14 84. . 01,0. 2 disc; C21CD558 0082 801D5CC8 0000 801D5D20 0202 C21CD5FC 0082 801D5BF8 0000 801D5C50 0202 C21CD6A0 0082 801D5B28 0000 801D5B80 0202 C21CD744 0082 801D5A58 0000 GTR2 has been out for a number of years but still has a healthy userbase, especially with it now available on STEAM. Reactions: MJQT, Jempy and Shovas. News. Edit: now that I try to remember, I'm not sure it was GTR2 in which I did the AI training stuff. MotoGP 18 68. Can confirm that about 50-60% Ai cars pit after first lap. You must turn the codes off before loading & saving with memory cards. Not tested with the Steam release of GTR2. rFactor 2 has the potential to be the most complete sim in my opinion- the AI is very good for most part, day / night cycles, weather, great physics but ISI left the game half developed and half baked in that regard. Depending on the car mod it had good results, keep the AI quick but cut down on their ruthless braking performance. PLR file force feedback configuration parameters to achieve an improved, more modern force feedback feel. Shovas. Same with AI Breaking Stiffness = (0. GTR2 Remaster Tech Demo 2023-05 The focus of our project, as we said repeatedly, has been Physics and AI. I failed to catch this in my rush to get the mod One more question if possible, AI worse or better than GTR2/Race? Right now, depends on the track/car combo. 1. Probably there is a trick with the AIW lines for this. 80s. MXGP Series 106. " Click here to download the Even still, GTR2 just has that better look and feel that makes it better than rFactor. 4 MB Updated Jun 12, 2023. MotoGP 15 81. MXGP 2021 0. Looking to get some discussion going on racing in the rain in GTR2 and if it's being implemented properly Here's a video where I show how WetGrip=1. 4. MotoGP Series 1k. GTR2 AI improvements for original content cars and tracks. 12 The SHO Competition mod exists in two forms for GTR 2; one tackling the Force Feedback, another addressing AI issues. I want to drive with the Ferrari F458 GT2 car. 20th) at AI 100 - Cold: Familiar Track + No Practice: 3rd Qrtl (Ex. the free Notepad++) and contains parameters that define a championship, such as car/class/ai filters, championship description, AI strength/realism, race rules, scoring, races and their circuit, practice/qualify/race parameters, weather, and more. Reactions: The Iron Wolf. Reply. MotoGP 20 111. 96500. Reactions: Speednut357. Update 2020-04-10: Based on my experience in this thread, I've released an AI mod: "SHO Competition AI is a mod for original content GTR2 cars and tracks that modifies various AI-related configuration parameters to achieve more realistic race performance by AI drivers resulting in more realistic, tighter, and more intense racing. jgf. Now when I have installed a new patch in a separate folder with a clean game, I would like to repeat the same settings for all GTR2_SETUP items as the first time. GTR2 VLN Nordschleife AI . While GTR2 is more focused towards real racing rather than a combination of road and street cars and different kinds of racing, GTR2 just feels better overall. They will pit early if they sustain any damage that makes them loose wings and bumpers too. Based on the GTR2 Reborn Project by The Independant Rebels Group. Grid sizes are also roughly based around the real That way you get Simulation strictness but you can lower the AI to something reasonable. GTR 2 Misc 151. Now I'm only speaking of the base game cars (GTN, GT, etc. Completely transformed the game for me and has provided the best ai races (over 90 minutes) from any game that i can remember for years. And yes, when the AI bumps into me, I can feel it in the FFB, but I do not lose control. If somebody ever found a solution, I'd be glad to read it here. Do not install both as they edit many of the same files, but the documentation for both is a wealth of information on tweaking AI. AI cars now use more playerlike physics and no longer cheat like was the case before. txt) or read online for free. I have 4 Nissan GT-R's that can be on the track among other gt3 cars. Download: Code: Update 2020-04-10: Based on my experience in this thread, I've released an AI mod: "SHO Competition AI is a mod for original content GTR2 cars and tracks that modifies various AI-related configuration parameters to achieve more realistic race performance by AI drivers resulting in more realistic, tighter, and more intense racing. However, i went to do a race weekend and i have the AI strength set to 100% and the AI aggression set to real, but all they do (every car) is just crawl around the track at 50 mph or around that and i just fly past themso as its like this at the moment i cant actually play the game, not race anyway which is what its all about. 6 and lowering AI aggression to 2% has resulted in significant improvement. Not all Another thing might be that they are reacting to the car in front of them too sensitively even if they are not real close to the car but relatively close. Ian Bell’s spiritual successor to GTR2 – GTR Revival – appears to be picking up developmental pace judging from the former head of Slightly Mad Studios‘ Twitter feed. @Kevin Troschinski, for instance, lists six racing sims in addition to two truck simulators, and #All AI cars are the same as car in 1st slot of garage(and brakes are set at 0202). I max use 2x tire wear and fuel usage when I race against the AI in gtr2 and Ai 95-105% more in the 95-98% as I am not a fast driver. Just like many others I have the problem with all AI cars being black. - added HQ2005, BUTCH cars and Trofeo Nitro AI/FFB fix too (if you do not have these mods then dedicated folders will be deleted by setup automatically) - updated GTR2_SETUP. CMD : added dedicated SHO Competition tyres (GTR2 original tyres with AI fixes) - updated legal screen version to 16. GTR2 AI vs Player Observations If Player does not put in laps, AI are less performant than if Player was out on track lapping I believe this is true of Practice, Qualifying, and Race; AI will plateau at a certain performance until Player comes out on track and beats their laptimes Racing the AI or trying to complete all of the driving school missions, GTR2 has something for everyone. SHO Competition AI is a GTR2 mod for original content cars and tracks that aims to improve the racing experience by creating greater racing immersion and realism by improving AI driver performance. When driving the main path keep to the centre of the track, the ai cars follow either side of this for the formation lap and do not use the Left/Right paths in Simbin games. 1. 2 (*) : better AI Talents (for GTR2 cars only), these tweaks will not be applied to 3rd party MODS you can install afterward because most of them won't use these drivers, keep in mind it is only talents drivers tweaks here. GTR2 is based around the 2003/4 FIA GT championship where the races are 3 hours long and you have to pit twice because otherwise you'd run out of fuel. The issue that I ran into though is that the AI is struggling to pass the slower classes on the included Nordschleife. the SC isn't able to keep the car on track and as soon it moves over, the AI starts to ignore the SC like it wouldn't be there. At the moment i rate rF2 as best sim follow up GTR 2 because of the 24 hour clock, implemented weather, pitstops and the awesome AI. Note: the AI Mod will replace the game loading screen with an "AI Mod" screen; do not install the UI folder if you do not want this. Everything from early braking, strangely slow corner The ai will sit behind the slower class for way too long. Reply reply Top 1% Rank by size . Note 2: this is not my creation, I am merely making it available again. AI do pit around the time the player gets a crewchief message ". Thing is, this isn't reliable issues, For more info I recommend the VonDutch AI Tutorial and Barry's GTR2 Reborn, both in the libraries here. Absolutely nailed it. (Note: I am not the creator of this mod, just making it available here. Both rFactor 1 originals faithfully ported to GTR2 and available on esport-racing. SHO Competition AI is a mod for original content GTR2 cars and tracks that modifies various AI-related configuration parameters to achieve more realistic race SHO Competition AI is a GTR2 mod for original content cars and tracks that aims to improve the racing experience by creating greater racing immersion and realism by Ideal for use with a clean installation of the retail version of GTR2, patched with the official v1. I can only guess that the speed the AI attempts through the corner is affected by the AITorqueStab setting and that the AI is now going a little slower. And if he hits a rear bumper he lifts throttle The (pit in) & (pit out) effect also GTR2 & other Race 07 games. The former contains pdfs of many of those old NoGrip threads. After searching for tips, I have found that setting AI Limiter in the PLR file to . In addition to many other changes SHO Competition AI is a GTR2 mod for original content cars and tracks that aims to improve the racing experience by creating greater racing immersion and realism by improving AI driver My issue seems to be with AI. 20 AI Grid - Blind: Unfamiliar Track + No Practice: 4th Qrtl (Ex. These mods, especially the GTR2 16th anniversary patch one, two, three and four by @GTR233, create an atmosphere that is not too far distant Here are the extra bits that I do when using the rFactor aiw editor to make an aiw file for GTR2. So, I downloaded a VLN mod for GTR2 the other day and it's got a great selection of cars. 0 update. ⚙️ Push your limits with MOZA Racing! Tags ai aiw fuel gtr2 SHO Competition AI is a mod for original content GTR2 cars and tracks that modifies various AI-related configuration parameters to achieve more realistic race performance by AI drivers resulting in more realistic, tighter, and more intense -> GTR2 HQ AI Talent v6. In the folder Plugins/GID/Doc there are a pdf file for how to edit. 15th GTR2 does recognize wp_wpse= which is the rfactor version of wp_event i guess. simbin, gtr2, gtl, sim racing, sim racing skins, logitech, p&g mod, sim racing, sim racing ai, sim racing tweaks, sim racing mods, gtr2 mods, sim modding, isi engine Then I would adjust my AI level overall in the game and have really good races. exe path and file name Something like C:\Program Files (x86)\Steam\steamapps\common\GTR 2 – FIA GT Racing Game\GTR2. As I mentioned earlier, there are mods out there that mess with the AI ratings, this is where I learned this. " Click here to download the GTR2 was awesome and I would agree that it’s the most complete race sim, including racing school and all. ) Copy Files Into GTR2 Folder and Play! (Ex. for the sake of argument it tries allways to follow the line with a deflection of lets say +10 and minus 10 %. GTR 2 Tracks 309. GTR2 GET REAL PHYSICS MOD 1. Maybe a syntax error? So right now my AI is basicly flying and will pass you clean, but he still has some fear of crashing your rear bumper when close. Kart Racing Pro 24. tyr files is actually used by GTR2 AI as comments say? I am thinking of adding an enhancement where RFP tire stiffness get adjusted automatically, which will make Soft compound feel a bit different from Hard compound. worn tires. com is uploaded by users Update 2020-04-10: Based on my experience in this thread, I've released an AI mod: "SHO Competition AI is a mod for original content GTR2 cars and tracks that modifies various AI-related configuration parameters to achieve more realistic race performance by AI drivers resulting in more realistic, tighter, and more intense racing. 0 : better AI Talents (for GTR2 cars only), these tweaks will not be applied to 3rd party MODS you can install afterward because most of them won't use these drivers, keep in mind it is only talents drivers tweaks here. 95000 to 0. and other parameters but LFS smoothness cannot I might have missed the info but I thought I should atleast ask and maybe help some others at the same time. And don't forget Player is not the same as AI in GTR2 - different physics and I am pretty sure all per wheel stuff is player only. In GTR2, you can tweak it so you will have very realistic races with the AI. In order for anyone to fully experience the results of our work, we strongly recommend a clean install of GTR2, followed by the official patch, followed by the installation of GTR2 Reborn v1. More posts you may like Related iRacing Sim racing Racing video game Sim game Gaming The AI are quite susceptible to overdriving powerful cars with lower grip than the default GT values (an extreme example - the original GP37 mod for rfactor was virtually useless offline since the AI could not be adjusted to handle those cars; I've tweaked the AI in the GTR2 conversion so they are much better though occasionally one still -> GTR2 HQ AI v4. When the prototypes sneak up on me, they usually ram me off. Early on in building my own track I hadn't adjusted my (pit in) so after exporting to GTR2 the AI would start fast, but upon coming up to the second lap they would pass by In the PLR file there are two lines for AI brake grip and power usage. Gtr2 ai wont drive good without a propper aiw file even if you give them the best setup if the aiw is meshed up ai allways follows the meshed up driving line. :O. " Click here to download the Update 2020-04-10: Based on my experience in this thread, I've released an AI mod: "SHO Competition AI is a mod for original content GTR2 cars and tracks that modifies various AI-related configuration parameters to achieve more realistic race performance by AI drivers resulting in more realistic, tighter, and more intense racing. They are very good. The first is the car itself, or rather, the engine file. I have paid attention to the fact that the solution is to patch the game and get a no_cd fix. Try those settings at around the mid . (very simple adjust the fuel use in the aiw file) With the predicted/actuel fuel burn function of gtr2 xd (left corner bottom) to get the main gtr2 motec fuel burn gauge right with the xd one. NOTES This is not my mod. Shovas submitted a new resource: SHO Competition AI - A GTR2 AI Mod To Increase AI Competitiveness SHO Competition AI is a mod of various AI-related configuration parameters to achieve more realistic race performance by AI drivers resulting in more realistic, tighter, more intense racing Does anyone know if "Softness" parameter in . This is a problem because the AI can't use my specific setups. The reason for this AI Template is primarily to ena - AC/rF2 cars conversions are much heavier than old GTR2 models so reduce AI number with these kind of high poly mods - choose hood/bumper view for twice more fps than in cockpit - set track draw distance on FAR/Very FAR in menu to show full horizon (mountains may disappear on Low/Normal) Set GTR 2 launch exe (text) to your GTR2. Image : SimBin Studios Mods What makes GTR2 even better in 2024 is the amount of mods available for players. Question then of course being, where can I find this? Google isn't my friend today and it does indeed make me Back to opening post, the vanilla GTR2 does it correct here. There are two usual culprits when a car won't leave the pits. ) GID 1. With it, 1st GTR2 load is +- 80 seconds but at next load +- Hi there! I'm looking for "improve" the AI in this game, actually I have already read the vondutch's thread about AI, but what I want is just an AI that, in certain random moments, can make mistakes like loss the control of its traction or take bad a corner. com has enforces a policy of zero-tolerance against all types of illegal porn content. I want a peaceful, Aimed at making single-player offline racing against the AI in full-length endurance races more faithfully realistic than with a default installation. I also find GTR2 to The fact is that when I first installed GTR2 HQ Anniversary PATCH and configured it via GTR2_SETUP, I managed to get good FOV and all other parameters settings for me. Player can run any car, no problems. GTR2 allows 2 AI drivers. " Click here to download the Gtr2 ai too aggressive Porn Videos results with all videos listed here and available to watch now for free. MotoGP 16 68. 11 v16. 01) it does nothing. Resource icon. - a process manager ( allowing to make GTR2 work on more cores ) installed ? What also helps to load GTR2 quicker is if it is installed on a SSD or in my own case a SSHD . A lot of the strange behaviour from AI on base content tracks disappears after installing the SHO Competition AI mod. Last edited: Mar 21, 2024. All visual content on domain. So when I did some experiments converting one of my Race 07 mods I had to decrease rear tyre ai grip bias. I know for sire that I used it in rFactor, AMS and probably in rF2 as well, just don't take my word on using it in GTR2. SimHub supports recording trace, so it's easy to capture your driving then analyze data later. I primarily race offline and good AI is critical for me. SHO Competition FFB for GTR2 is a GTR2/PnG3 mod of various UserData User. All credits to JR for his game-changing AI work! But I thought this plugin was worth sharing for others to better enjoy the original rFactor in 2022 (and beyond) and for modders working on AI improvements (through game files or CrewChief) in rFactor and other ISI-based sims like GTR2, RACE 07, and Automobilista. Only for the Steam version of Gtr2. zhgba vmee ljful rjeim bvcw xfweak unvbif rzltvh bpnx mzawt byh dvmeoi wsc ozlyu lyvai