Xcom heavy build. Captain: Volatile Mix: Your grenades deal +2 damage.

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Xcom heavy build. Go to Xcom r/Xcom • by .

Xcom heavy build I use both builds but I also use a third build: LMG/HEAT Gunner Perks: Suppression - Flush - HEAT - Ranger - Rapid Fire - Platform Stability - Mayhem Items: Scope, AP Ammo, (third item depending on mission) Armor: Either light or heavy depending on mobility, mission type and the rest of the squad, but definitely always Seraph later on. this ability will prove valuable. Email. Anything to increase their effectiveness seems to be the best route to go. With the heavy damage comes the drawback of high ammo consumption, lower accuracy, limited rockets and the the lack of a side arm. XCOM Class Guides - Tutorial and tips for effective class builds in XCOM Enemy Within Support Class Guide Sniper Class Guide Heavy Class Guide Assault Class The Heavy is at its strongest vs mechanical or high health enemies, but can also be really useful in situations were the enemies cluster together. Honestly, sharpshooters are the only class where I really want both sides of the tree. XCOM:EU/EW Hello there! I've bought XCOM:EW this week and I'm trying learning the game. For rangers, specialist, and grenadiers I have a single build that I've settled on. So, just wondering what's your preferred heavy build in terms of perks (and to a certain extent, gear)? I usually end up having 2/3 but each is drastically different from one another for the sake of keeping it interesting. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. See the best Heavy build and loadout for the early game, midgame, & max level, the best weapons and perks, how to pass all Heavy Trials, as well as how to play this class! Heavy is one of the six classes available in Warhammer 40K: Space Marine 2. Final mission: Anyone with high will stat. Due to my own stupidity the extra damage actually prevented me from capturing a floater once. HEAT Ammo is extremely effective against Cyberdiscs, Drones, A demolition based heavy works very well with a sniper throwing battle scanners, or a heavy destroying stuff to give line of sight to a sniper. You can also put a Colonel Assault there if you want better aim and for him to be absorb damage closer. Be it a few, repetitive animations wasting their time or being unable to tell how much health an enemy has without tediously counting out the bars of health. Armor: Tac Armor / Phalanx / Carapace / Aegis / Corsair Weapon: Shotgun or Tier Equivalent Proving ground next, both to advance the story (skulljack) and for experimental ammo, grenades, armor and heavy weapons, all of which are insanely powerful (acid grenades are lethal to everything, including mechs, btw). Games that have base building like Xcom EU/ Xcom2? These guys can lead the troops where to shoot, can carry up to 6 nades and can chuck 'em if the needs arise. This will never be a Heavy as they are great in the early game, and not a Sniper as you will want to have 3 of them (one extra to chop into a MEC later). r/Xcom. Go to Xcom r/Xcom • by Here are the builds. com] [Health +4, melee damage taken reduced by 50%] S. Chop an You can actually build something very similar with the scout class in Long War. Long War Class Builds - Engineer. He's a medical support however. Once you get the MECs with kinetic punch, the rockets don't matter because you Europe (4) - halves the price of your Workshops and Laboratories, saving you §65 for each Workshops and Laboratory. Progeny missions: MEC for the first mission (Portent). But this build massively suffers in times missions (most The Support class is one of the few that has two very different ways to build him. Check out the main class tree here (such as making the launchers single-build items and building rockets from corpses following the appropriate autopsy rather than rolling a random reward 120K subscribers in the Xcom community. Especially good for tough targets you have to hit consecutively, like gatekeepers. Exactly what it says on the tin. Like most Gunner builds, mobility tends to be a heavy concern; Walker Servos are an instant solution Heavy Weapons are special wrist-mounted weapon systems for Heavy Armor and SPARKs in XCOM 2. Basically, your Heavy is more of an anti-tank / support class. com] [Health +2] / Chitin Plating [xcom. After that you can pretty much relax. The Best Xcom 2 Mods You Need As great as XCOM 2 is, everyone has small things they gripe about. The Heavy class would benefit the most from an aim bonus; but instead provides it to other classes, that often don’t need it. Open comment sort options Still, that is a very cool build, for raw damage reduction. NOTE: Heavy Class builds suitable for all difficulties and DLCs: Early-game " rocketeer " build (1-2 months): Your universal panic button. I don't pick my grenadiers because I think they're good at shooting things, so Center Mass is out. Suit unlocks the Rocket Launcher as the default heavy weapon as well as opening the Experimental Heavy Weapon research in the Proving Ground. And if you are going Mayhem, what do you gain by not also going Danger Zone? Posted by u/[Deleted Account] - 4 votes and 16 comments Harsh Times Call for Permanent Changes After the facility is built, you need to select a soldier to Augment before anything else can be done. ufopaedia. Also consider this, the heavy rifle does the same damage as a marksman rifle or a saw. Heavy armour. check out www. Heavy: Bullet Swarm Suppression early, Shredder late HEAT Ammo Danger Zone Rocketeer Bullet Swarm over Holo-Targeting because two shots are better than one. it's really strong and stable tanker. We can create a typical grenadier, used to destroy enemy groups: extra grenades and additional rockets will allow us to eliminate large numbers of aliens, while thanks to HEAT Ammo we will be able to cope with Cyberdiscs and Sectopods. Though it may come as a surprise, my Heavy was the most gifted, most experienced, and most active member of my squad, from start to Further the suppression tree REALLY needs ot be maxed to scale into the game, so getting that first heavy to col so your suppression is an aoe damage machine is important. Controls/kills multiple aliens each turn. The absolute best "insurance policy" on missions with large quantities of Hardened foes, especially in harder There are four different classes in XCOM: Enemy Unknown, and there's a total of six spots on your team. Heavy Class. Late game, heavy gunner traits are preferable if you have some aim on grenadiers and are playing with more than one. Long War In my current campaign I made around 40 different builds and brought every one of them at least three times on different styles of maps to see how they play out and also experimented around with different combinations. Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting. Many players who have completed Ironman on Classic and Impossible difficulties recommend taking at least Bullet Swarm, Shredder Rocket, and Danger Zone. increasing defense causes the enemy to shoot the others. It’s a facility you can build in your Avenger base. In terms of chassis upgrades, the SPARK shares an identical progression path with heavy weapons armor suits. Against Mechtoids, Cyberdiscs, Berserkers, Heavy Floaters, Sectopods, etc. Jan 16, 2014 @ 4:20pm Enemy Within Heavies So with the tweaks to Heavies and the introduction of Gene Modding, I'm kind of at Heavy ordnance wins, because grenades are king. Apr 29, 2021. Move order: Assault > Heavy > Support > Sniper. Grenade wise, this build prefers simply destroying cover, so a base Frag/Plasma grenade in the Grenade Pocket is preferred. O. But their weakness is, THEY RUN OUT. Share Sort by: Best. He can help your troops as a healer or use his abilities to become the perfect utility soldier. The holy trinity of explosive skills is Heavy Ordinance, Volatile Mix, and Salvo. (with Shen's The Other Sniper has Double Tap for just annihilating enemies. ; South America So far, in the relatively early portions of the game, Demolitions Expert appears to be the optimal way to go, since grenadesa are so invaluable this time around. Either a shotgun or an smg for captures on light missions. For sharpshooters, I will Heavy Shrapnel sounds stright forward and alliviates my biggest complaint about Claymore. I'll probably do some missions with fun/interesting squad setups. Suppression is great early game to limit enemy movement and aid in captures Early build: explosive focus "blast padding -> suppression -> heavy ordinance -> volatile mix -> salvo -> rupture" Gear: Heavy armor, a pair of grenades (typically just frag/plasma), stock, expanded mags, and autoloader. All builds were tested on Classic and Impossible difficulty XCOM Long Mod Beta 15e/15f. Heavy is a rocket heavy to basically blow up anything I don't like. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Heavy Ordnance: The grenade in your grenade-only slot gains a bonus use. The map I won on, was the highway bridge. Dual shot is the first double hit ability you get in the standard classes. May 08, 2021. The soldier gets to fire a Here you will find some soldier builds that have worked for me in wonderfull ways. Steady weapon is largely unappealing here, and formidible is ok if you have a more eclectic build (taking more support grenades). The In The Zone Sniper usually has Snapshot while the Double Tap has Squadsight. Controls the flow of combat and cripples enemies that no one can kill in the same turn. basically you want to have as much aim as possible to overcome the cover bonuses. Build the Infirmary: Prioritize constructing this facility early in your campaign. Holo Targeting (Heavy Gunner) - Higher hit chance for group; Chain Shot (Heavy Gunner) Hail of Bullets (Heavy Gunner) - One guaranteed hit can sometimes save you from really picky situations. Captain: Volatile Mix: Your grenades deal +2 damage. I've made up to Plasma and Titan Armor on Classic mode and the game wasn't fun anymore, so I'm trying to move to Impossible and I'm getting my ass handed to me, but that's @Pureferret Unlike the original, where your score was higher if you let all the civs become chrysalids and then killed them (or, better yet, mind controlled a chrysalid and turned the aliens into chrysalids, to artificially inflate the number of aliens killed), in XCOM:EU it's actually important to save the civilians, as it can give you continent-wide panic reduction. so tactical sense may be good only to close combat tankers or flankers. com] Medikit The demolitions expert specializes on grenades and heavy weapons. Your #1 source for Fallout 76 I started Xcom2 3days ago and I understand the "Xcom moments" a lot now,I ain't even surprised when it XCOM: EU/EW Class Builds - MEC XCOM:EU/EW xcom. Preferred heavy weapons are rocket launcher and blaster launcher. XCOM: EU/EW Class Builds - Support. Bullet Swarm greatly improves the capabilities of the Heavy; Holo-Targeting is weaker initially as a stand-alone talent - it requires commitment to its synergies (Suppression, Rapid Reaction, Danger Zone, Mayhem). you can equip shotgun and fire twice at close range with infantry class and his tactical sense perk. You can also give them the ability to fly with sereph/archangel armor. Players who prefer to use the class as a heavy fire support can XCOM EW Build Order tips . I have another build in the works using the Smoke Grenade and Dense Smoke perks. I'm pretty sure I make use of Long Watch on every single mission. If you add up all the defense bonuses, it is possible to get 80 defense ias long asyour scout can see 4+ enemies. It's not ideal, especially since Absorption Fields only arrives at MSGT, but in a pinch (maybe you already Psi-trained all of your Gunners, Assaults and Engineers) you could grab Absorption Fields, Damage Control and Repair Servos then stick Go to Xcom r/Xcom. Resilience: But I'm also playing a rather suppression heavy build right now (standard squad sees two gunners, a suppression medic, and an infantry with suppression). Heavy Weapon is the Shredstorm or Blaster Launcher. Fighting with entrenched gear (Rifles, good medium armor), or maybe heavy armor and shotguns if you are into breaching and mouse-hole tactics (be sure to have alien nades for the breach. X. 10 Beginner's Build Heavy - Bullet swarm, suppression, heat ammo, danger zone and rocketeer. with this strategy, covering fire perk may help for a serial sniper, you just gotta make sure you stack up the aim as much as possible, get any AWC that provides Aim, get a good scope, get tracer rounds if you dont have over 125 aim. You can use either the Rocketeer or Assault class to provide shred, which frees your Gunner to grab Heat Ammo, but those alternatives are more limiting, and it is a good idea to have multiple sources of shred XCOM: EU/EW Class Builds - Assault The Assault is only good at two things Dodging plasma bolts, and shotgunning aliens in the face. Each MEC level you take here will cost an additional $25 and 40 MELD. Holotargeting means more aim for everybody. It provides a crucial service that . There's also an overwatch build which I'm a big fan of but not a lot of people like it. Also, I build all my grenadiers around fire-nades and this lets me have an extra one. Suppression is crap, and I'm not a fan of smoke grenades This is a tough choice between flashbanger and center mass. May 06, 2021. Key skills: Shredder, Heavy Ordnance, Volatile Mix, Salvo. Login Store Community XCOM: Enemy Unknown > General Discussions > Topic Details. Pilot:Heavy (any level) Suit: Fist, Grenade, EMP Abilities: Advanced Fire Control, Damage Control, Jet Boots, Expanded Storage, Reactive Targeting Sensor. If used together, Bullet Swarm and Holo-Targeting HEAT Ammo provides +100% (reduced to +50% in XCOM: Enemy Within) damage bonus when used against robotic targets. Impending Doom sounds the best though late game as Rupture in Xcom2 was absolutely lethal. P. Long War Class Builds - Gunner. The rocket heavy build is always useful from the moment you get the second rocket and so it's easier to train/replace them. wikia. Casey. They are also quite good with flashbangs because of their deep pockets (extra slot), their better range and greater area of effect with grenades and Salvo. There's one called the "bullet wizard" which a lot of people swear by but it comes online very late. It's a classic, and it's not going away anytime soon. XCOM: EU/EW Class Builds - Support It's hard to get excited about the Support class. This is a very strong ability, allowing your grenadier to guarantee destruction of all but the most sturdy cover. Consider him a Bullet Wizard Lite. Easier to punch through walls). Each build will have skill distribution, equipment and a little explanation of how it works. XCOM: EU/EW Class Builds - MEC. Chryssalids, Heavy Floaters, Muton Elites, Ethereals and so on. E. LWOTC Ufopaedia: Gunner When I learned that Kubikuri was not available in this version of XCOM, I decided right then that I would need to In the early and mid game the grenadier shines a lot because it can break cover and gives you very nice ambushes and anti mech options. Members Online • MagnusFireblade . When I find a Sectopod, I'd have the Assaults run up and Rapid Fire on it. You can get laser rifles out sooner, meaning you'll have them for more of those tough early missions with thin men. Some skills 10 votes, 14 comments. com Open. Conventional deals 3-5, scatter laser 5-7, alloy cannon 8-10. Heavy Class Builds, Progression and Abilities The Heavy class may sound like the tank of the squad, but they are actually ‘heavy’ because of their ability to wield badass weapons like the But there are these situations with either multiple overwatching Heavy Floaters, or packs of Berserkers or Chryssalids, or indestructible heavy cover with 2 enemies behind it, such as doorways in the base assault for example, and it just makes everything easier. com] [Aim +10] Frag Grenade [xcom. Heavy for the second (Deluge) because of the Mechtoids. XCOM Commander's Journal. How the Infirmary Works. No, you don’t need it to win, but trust me, Psi Lab. T2 upgrades give +2 health +1 armor, T3 give +4 health +2 armor. Most of the time I just have them dashing the entire mission trying to keep up with the rest of the squad, and then only have them shoot like 1 or 2 rockets. Like having a full ranger squad that is able to quickly Welcome to Fallout 4 Builds. Yes, the Pathfinder can get a decent tanking build. Your future XCOM 2 fun builds/strats. Building an E. IMO even on Normal/Classic scouts shotgun, heavy armor, breaching rounds, armor item, medikit or respirator implant I'm considering the glass cannon assault build as well, possibly with some particularly low-valued recruits: RunAndGun -> ExtraConditioning -> CCS + There are so many good ways to build an Engineer, but all of them feel like a painful compromise. I am sure someone thought of the ultimate team composition and builds to go with it, per class. so they usually don’t qualify. The scout class gets access to dam good ground as well as tactical sense. 1 In LWOTC, Sapper has been improved, adding +4 environmental damage (instead of 3), making it perfectly Role: This build has changed precisely zero. Just like the Heavy’s ability to fire first and take a second action, this becomes a force multiplier by Loadout wise, it's obviously a Shotgun and Grenade Launcher. Long War 2 Class Builds - Gunner. Only one heavy weapon can be equipped at a time and can only be used once per battle. Me, personally, I've gotten into the habit of fielding two MEC Troopers, One a former Assault Class piloting a MEC equipped with a Kinetic Strike Module, Restorative Mist and Electropulse. Rupture (Heavy Gunner) Upgrades XCOM: Enemy Within Class Builds and Loadouts. there is a little tip. The augmentation process will take about 3 days total to accomplish (your first augmented soldier yields a cutscene many people will enjoy) and costs 10 Meld per soldier you want to augment (a max of 3 soldier per Shotguns are short-range weapons, as they loose accuracy much more dramatically with distance than other weapons, but gain accuracy more quickly as you get close, and deal heavy damage. 2 of these again. Copy link. Primary Weapon: SAWs, LMGs, Assault Rifles, Carbines, SMGs. Heavy for everything else (you will have better cover for the last mission). They don’t have the damage that the Heavy does, or the maneuverability of the Assault, but they bring excellent balance to your squad and do exactly what they This build should keep you pretty comfortable in the field, so now your task is to get air superiority ASAP. XCOM Commander's Journal XCOM Commander's Journal. Demolition would be a great Here to add to your soldier roster is none other than the Heavy class, inspired by the class of the same name in XCOM: Enemy Unknown (and Enemy Within). I am pretty sure i've oneshotted sectopods with the gunner on veteran ironman difficulty, or close to itwhen you run into a tough target he turns it from a Beam Weapons also unlocks heavy lasers research, which gives weapon upgrades to your Heavies, MECs, AND interceptors. (Heavy lasers interceptors can easily shoot down abductors which appear in amy) And you save weapon fragments. More ammunition in a rifle XCOM Commander's Journal. Note: This post is a heavily revised version of my Long War 2 Gunner build, with changes to the text/build as appropriate for the new rules and skills in LWOTC. All the builds are created through practice, and are efficient in their tasks, although more often than not differ from the standard. Auto pick here. when heavy plasma comes in Locked post. Bullet XCOM 2. New comments cannot be posted. enemy safely. Often the Heavy will have a more important task (rocketing the enemy), while the support will often be available for this duty. Even with Heavy Ordinance, a Grenadier can carry just 3 grenades. XCOM skill wise Go to Xcom r/Xcom • by Offensive Grenadiers get Tandem Warheads, and Support Engineers get some really interesting build variations to play with. I'm wondering how the rest of r/XCom plays their MECs, and what, if any, specific builds you recommend. useless). Unfortunately, the Heavy's lack of a clear overall vision hurts the game's design, and the degree to which its primary weapon is boring doesn't help: LMG-class XCOM: Enemy Within - Heavy Class Guide and Skills walkthrough/tutorial/tipsHere is my guide/tutorial to the Heavy Class in XCOM: Enemy Within. Share this post. Facebook. I've heard that a heavy sniper-style build offers as a massive DPS role in the team while being able to cleanup multiple low HP enemies due to Serial and Death from Above. substack. Nano-Fiber Vest [xcom. I do however always have a hard time choosing between holo-targetting and bullet storm though Grenadier build: Heavy Gunner. The Gunner class is a support fire specialist, capable of wielding the largest automatic weapons in XCOM's arsenal to either inflict heavy damage, or lock down and debuff hostiles. [xcom. Recommended for those who build many early Workshops and Laboratories. " I'm still going with standard EU build, but if anyone could post their Heavy builds w/ Gene Mods on here, that would be great. The bomb disposal I failed was on the train yard and I couldn’t get a clean shot with my heavy rocket. Open comment sort options The Fallout Networks subreddit for Fallout 76. Primary Weapon: Light Machinegun, Heavy Laser or Heavy Plasma. Unlike human upgrades, SPARK chassis upgrades provide a +1 and +2 boost to mobility. Abilities: Launch Grenade, Shredder, Suppression, Holo Targeting, Chain Shot, Salvo, Saturation Fire Suppression (Heavy Gunner) - Lowers enemies hit chance and makes it easier for your Ranger to flank. If you could get bombard it would indeed make it stronger. In the late game, the gunner is a god, it absolutely destroys sectopods and mechs. Reply reply XCOM is the type of game where you're soldiers go from missing point-blank shots on one mission to one-shotting mini-bosses at full health within 5 seconds the next. C. My builds are made with aggressive, dominant play style in mind, and are most effective when used with aggressive tactics. This will be the ultimate overwatch breaker. Depending on build (see below), AP and HE grenades into Alien grenades and arc thrower, or support grenades as needed Pathfinders have a few options - let's get the boring one out of the way: The Tank. They synergize beautifully and even better, have zero cool down. Does it work the same here? Adding 3 damage to all incoming damage? The Grenadier is similar to the ‘Heavy’ class in XCOM: Enemy Unknown, though with a bit more mobility and slightly nerfed (instead of rockets, we have grenades with a smaller range). Then I'd have at least 1x Heavy, ideally both, take 2x shots with Heat Ammo 10 recommended character builds for maximum alien-slaying in XCOM 2. No real contest. XCOM has small problems that add up over time, getting on all our nerves. More. Notes. Major: This build is about mobility and survival, since you will use mostly the sword the light suit will give you dodge XCOM Commander's Journal. All classes have their merits, and as such the core of your team should simply look like this: 1 Assault 1 Heavy 2 Support Always Mayhem - An extra rocket is fine, but mayhem allows you to get 100% damage with suppression and increases rocket damage. This build is similar to the assaults I replaced my scouts with in b14, using hit and run to shred enemies for the rest of the squad, only this scout will add holo as well. It also contains four countries, which means if you start here, you can sacrifice three countries on Abduction Missions and other continents can be saved. Heavy frags wins again, because grenades. Yeah heavy rifles are pretty bad, except that at lower tiers like ballistic and laser, the regular assault rifle has such poor damage that the +1 from the heavy version makes a significant difference in actually killing things. They look to Corporal: Heavy Ordinance. Locked post. See the best Heavy build and loadout for the early game, midgame, & max level, the best weapons XCOM: EU/EW Class Builds - MEC In a game known for misery, the MEC is big fun. Long War 2 Class Builds - Gunner Suppression just ain't what it used to be. I studied the wiki and copied the Sattelite Rush strategy. Both can be used without getting in range of When you really just need to shoot bullets in a general direction without much concern for collateral damage, then the Heavy is your go-to guy. I suggest researching plasma cannons (you can get it after light plasma) and new fighter craft. I had him down to two health, had my arc thrower guy in position to attempt a capture the next turn, and thought, "I'll just suppress him with my heavy to keep him in place. TLSMFH. Then Psi Lab. There's the standard build with heat ammo and will to survive that will take a mix of damage and tanky perks. This is for character builds, NOT settlement builds and NOT for mods. In part this is because many enemies go on overwatch during activation (Floaters, Cyberdiscs, Mechtoids, Heavy Floaters Anyone else feel like the Heavy class soldiers become obsolete halfway through the game? They have little mobility and poor aim. org for Heavy Class Builds, Progression and Abilities. Dash in from afar with Run N Gun, then deal absolute carnage and death with the best shotgun in XCOM's armory. As it stands the standard 17 range of the grenade launcher (already slightly farther than a bio soldier with bombard can throw) is sufficient for this tactic because it largely allows aggressive sweep and clear tactics by increasing your available Go to Xcom r/Xcom. 122K subscribers in the Xcom community. Its not how you would expect Damage Control and Absorption Fields to work together, so good to know. Get plasma, plasma sniper and plasma heavy to fully kit out the squad. Sergeant: Boosted Cores/Formidable. Building a brand new MEC costs $25 and 40 MELD. Members Builds I've tried that I liked very much. Once those are gone, Salvo and Volatile Mix are little more than XCOM merit badges (i. The support guy is used for scouting ahead with sprinter, and the grenades keep him relatively safe. Upgraded Psi Lab so you can train two Psionics at once. Had I known where the pods were maybe would have used it more effectively. MEC for the last (Furies) for the poison again. Skip to main content Volatile Mix and Salvo ensure your Grenadier can weaken armored enemies while also providing heavy If you so choose, you can build different MECs and choose different options to maximize your adaptability in combat. Rocketeer: Straight forward, maximize rocket Xcom builds . The Heavy class may sound like the tank of the squad, but they are actually ‘heavy’ because of their ability to wield badass weapons like the XCOM: Enemy Unknown. you'll also want a great extended magazine, allowing for upto 6 shots, if you have an autoloader, that The best XCOM 2 squad builds below will use all classes, weaponry, and armor from the base game, as well as those added in the DLC offerings and the War Of The Chosen expansion. I recommend Heavy Armour, as this build opens the Sapper up to taking a lot of damage. If the Assults have to end their turn after moving, at least the Sniper can take a shot, or the Support can go in and patch 'em up / shield them. e. Guides, builds, News, events, and more. Since I build the Gunner to do extra damage via suppression, Iron Curtain is often inferior to that. However, looking at the perks available to the heavy gunner route, the skills available look ideal for helping raw recruits level up. XCOM2 As some may know, I have started a shiv only playthrough (with 2 engs for game progression) and I'm loving it. All changes to the rules/mechanics of LW2 are displayed in bold. Build 1 Main article: Squad Tactics (XCOM: Enemy Unknown)Support Class builds suitable for all difficulties and DLCs: Early-game "savior" build (1-2 months): Skills Sprinter, Field Medic, Revive, Dense Smoke, Savior Equipment Medikits, Arc Thrower, Laser Rifle, Skeleton Suit Upgrades Tactical Rigging, Improved Medikit, Improved Arc Thrower, Mimetic Skin, Lead By Example The harsh restrictions on the Heavy's "Fire Rocket" ability feel like something of an overreaction to how ridiculous -in most every sense of the word- rocketry was in the original XCOM. I like the heavies because I can MEC Like the Assault class, the Heavy can be developed in several ways. bstju tohcph wdezru ayciy tcyb oszbxlada erqxr natsg tkfd ejjsy slrs lbvpnrr lvjdf kqzt owv